Wario World is a 2003 Platformer developed by Treasure and published by Nintendo for the GameCube. The player controls Wario as he attempts to regain his treasure and castle from the evil sentient gem, Black Jewel. The gameplay sees Wario progressing through a series of 3D linear levels in a bid to find collectibles and defeat enemies in order to progress.
The game received mixed reception from critics, who praised the game's gameplay while criticizing its short length. It was a commercial success, selling over 142,000 copies in Japan and over 256,000 copies in the United States. In 2004, it was re-released as a Player's Choice title.
Wario can attack enemies in a variety of ways. Alongside basic punches, Wario can grab enemies and either spin them around, throw them, or piledrive them into the ground. Wario can also grab certain items from the environment, allowing him to deal more damage and have a wider range in his attacks. If Wario is hit by an enemy, he loses a heart from his health bar. When all of Wario's hearts are depleted the player loses coins; when all coins are lost the game is over. Wario can obtain more hearts by collecting pieces of golden statues resembling himself.
It was uncertain who was developing Wario World, until April 22, 2003, when Nintendo of America revealed that Treasure was developing the game. After the successful development collaboration Treasure and Nintendo shared with the Nintendo 64 title, Sin and Punishment, the two companies wanted to work together again. The R&D1 team wanted to continue their co-development juncture with a 3D installment of the Wario franchise. Wario Worlds music was composed by Norio Hanzawa and Minako Hamano. Wario was voiced by Charles Martinet, who also voices Mario and Luigi in the Mario series.
Wario World received "mixed or average" reviews, according to review aggregator Metacritic. The US version of Play magazine gave the game a perfect score, and the reviewer commented that Wario World "pays off every second he holding the controller, and that, to him, is greatness". Nintendo Power said that the game was "tons of fun". GamePro stated that Wario World "stays addictive by weight of sheer design innovation". The American-based publication Game Informer praised the game for including "droves of awesome boss battles". Matt Casamassina of IGN declared that Wario World had "some great control mechanics and inventive level work". Electronic Gaming Monthlys Greg Ford said, " Wario World delivers a great time while it lasts and is well worth checking out. Just don't expect a Mario-quality adventure". Worthplaying gave the game 9 out 10, stating that "Treasure has done itself proud with this title, and Wario himself can lift his head up high. At least in my book, he's got at least one game that's better than Mario's."
Wario World received criticism for its length, with some reviewers stating that the game was shorter than the average console title. Tom Bramwell of Eurogamer compared Wario World to Luigi's Mansion, a game also criticized for its length, and said that the game was like Luigi's Mansion "all over again". GameSpy stated that Wario World "offers little above and beyond the standard 3D platform romp, and what is offered turns out to be very short and repetitive". GameSpot commented that "the final product is too short and simplistic to hold your attention for more than a day".
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